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Download Flash Mobile: Developing Android and iOS Applications by Matthew David PDF

By Matthew David

Construct wealthy media functions for the iOS and Android structures with this primer to Flash cellular improvement. You get the entire essentials-from establishing your improvement setting to publishing your apps to the Google marketplace Place/Apple iTunes App shop. enhance straight forward functions with out coding; then observe the ability of ActionScript three so as to add wealthy complexity in your purposes. step by step guide is mixed with functional educational classes to carry a operating realizing of the improvement phases together with: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game improvement; video game engines, controlling physics, and 3D *Designing for iPad, Android pills, and Google television *Code optimization, trying out, and debugging consumer interfaces are provided in complete colour to demonstrate their nuances. The better half site, www.visualizetheweb/flashmobile, comprises all the AS3 code, undertaking records, and a web publication to maintain you brand new with comparable information and advancements. *Publication inside of weeks of Adobe's unlock of the Android packaging utilities *Full-color illustrations of UI and layout implementations *Companion site with instructional media and writer discussion board

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Extra info for Flash Mobile: Developing Android and iOS Applications

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18. The App ID is used when you publish your app to the Marketplace. For now you can keep the default, FirstApp. 19. The version number allows you to add a version number to your Android app. It is up to you how you want to number your versions. 20. The Aspect ratio forces the default presentation of your Android app into either Landscape or Portrait. For now, keep the Aspect ratio as Portrait. Later, when you develop your first games, you will learn how to design for Landscape aspect ratio. 21.

15. Line three associates a mouse click event with the android_btn object on the stage. A single tap is treated the same as a single click on the mouse. 16. Line 6 generates a message that is posted to the text object when you press the Android icon. 17. Press CTRL+ENTER (Windows) or CMD+ENTER (Mac) to test the application. 18Proj. 16Proj A named movie clip can be referenced in ActionScript. 17Proj You will use a little ActionScript to test that AS3 will work on your Android phone. 18Proj The Flash movie should work in Publish Preview mode.

The good news is, now that you have one application running you do not need to go through the hard work of installing JRE, Android SDK, AIR for Android, or a Developer’s certificate again. You have done the hard work. Now you can focus on creating great AIR solutions with Flash CS5 for the Android platform. This page intentionally left blank Project: Creating Your First App Using Flash CS5 In the first section of the book we looked at setting up your Flash environment to work with Android. You also looked at design considerations you should bear in mind when developing Android apps.

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