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Download Java EE and HTML5 Enterprise Application Development by Arun Gupta, John Brock, Geertjan Wielenga PDF

By Arun Gupta, John Brock, Geertjan Wielenga

Create Next-Generation company Applications

Build and distribute enterprise internet functions that concentrate on either computer and cellular units. Cowritten by means of Java EE and NetBeans IDE specialists, Java EE and HTML5 company software improvement absolutely explains state of the art, hugely responsive layout instruments and methods. the best way to navigate NetBeans IDE, build HTML5 courses, hire JavaScript APIs, combine CSS and WebSockets, and deal with protection. This Oracle Press consultant additionally deals functional insurance of SaaS, MVVM, and RESTful concepts.

discover HTML5 and Java EE 7 features
Use NetBeans IDE editors, templates, and code generators
enforce MVVM performance with Knockout.js
Dynamically map database items utilizing Java patience API
Configure, deal with, and invoke RESTful net Services
Maximize messaging potency via WebSockets
settle for and strategy HTML5 Server-Sent occasions streams
hire Syntactically notable Stylesheets, CSS3, and Sassy CSS

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If you want an inner class to be available outside the package, you declare it to be public, using the following Java code structure: public class InvinciBagel extends Application { public class SplashScreen { // The Java code that creates and displays your splashscreen is in here } } You can also declare an inner class protected, meaning that it can only be accessed by any subclasses of the parent class. If you declare a class inside a lower-level Java programming structure that is not a class, such as a method or an iteration control structure (commonly called a loop), it would technically be referred to as a local class.

Figure 2-15. The first time you profile, a calibration is performed There is also a warning, saying that you should disable dynamic CPU frequency switching (this is typically referred to as overclocking), which is a common feature these days. Because I want to test for slower CPU speeds, I did not bother to do this, as it involves going into the system BIOS (Basic Input/Output System) on the workstation motherboard and is not something for beginners to be playing around with. Ultimately, the most thorough way to test a game application is across a wide range of different OSs and hardware configurations, but I wanted to show you this profiling feature, as it is a great way to get a good baseline on your application performance, which you can then improve on as you refine your code (and then run the profiler again and again, comparing the results with the original baseline measurements).

Stage package Figure 3-1. Multiline comments ( first five lines of code, at the top) and single-line comments (last three lines of code, at the bottom) Next, let’s take a look at multiline comments, which are shown at the top of Figure 3-1, above the package statement (which you will be learning about in the next section). As you can see, these Java block comments are done differently, using a single forward slash next to an asterisk to start the comment and the reverse of that, an asterisk next to a single forward slash, to end the multi-line comment.

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