By L. J. Smith
The satan you recognize . . .
With the aid of captivating and devious Damon, Elena rescued her vampire love, Stefan, from the depths of the darkish measurement. yet neither brother lower back unscathed.
Stefan is vulnerable from his lengthy imprisonment and desires extra blood than Elena by myself may give him, whereas an odd magic has grew to become Damon right into a human. Savage and determined, Damon will do anything to turn into a vampire again--even trip again to hell. yet what is going to take place while he by accident takes Bonnie with him?
Stefan and Elena hurry to rescue their blameless buddy from the darkish measurement, leaving Matt and Meredith to save lots of their homeland from the harmful spirits that experience taken carry of Fell's Church. one after the other, youngsters are succumbing to demonic designs. yet Matt and Meredith quickly observe that the resource of the evil is darker--and closer--than they ever may have imagined. . . .
Read or Download Midnight (The Vampire Diaries: The Return, Book 3) PDF
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Additional resources for Midnight (The Vampire Diaries: The Return, Book 3)
Two massive muscular arms enfold you. A great ugly fanged face bears down towards your own. Smack! You have just been kissed by a gorilla, Pip! Collect your wits and go to 64. 57-58 58 57 'Have at you, foul beast of Hades! ' you cry heroically as you launch yourself upon the Thing. Which runs away. Can you believe that? The horrifying Thing just up and ran away! Not so much as a snap in your direction! Excitedly you run after it, still hurling abuse and heroic jibes. Which is possibly a big mistake, as you may discover when you turn to 59.
If the ants kill you, go to 14. If you survive, you may leave by either door. 91 Another 10' x 10' chamber. Doors in the east, north and west walls. Go east to 84. North to 106. West to 129. 92 You have entered a Gallery of Mirrors, 20' wide and a full 80' long. Not ordinary mirrors, of course: not in a place like this. They are all dis- 93 torting mirrors, the sort you get at carnivals where you look in and see yourself as a fat dwarf or a thin giant. Except they aren't exactly like carnival mirrors.
You could try to revive him, of course. A score of 10, 11 or 12 on two dice should do the trick and take you to 18. If you fail, perhaps it best just to creep away quietly, in which case you can take the road west out of the village (10) or try the provisions store (11) or the church (11) or the smithy (17) or make for the wood to the east (41) or even try an innings at pogolfit (58). 28 This corridor goes on forever! Gloomy, dank, smelly and dead straight. ) You follow it with an increasing feeling of dread, noting that the floor seems to be climbing upwards gently as you continue on.